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The game is designed in that manner: if you can go there (without exploiting any glitches or crazy tricks), you probably are heading in the right direction. Instead, using the weaponry and abilities you already have, you have to figure out where you can and cannot go, and then go (obviously) where you can. Such is not the case, and so you have to venture forth and seek out these weapon upgrades! Because this is an open-ended world, you won't find what you seek at the end of any "level". That's all well and good if all you're fighting is woodsy creatures. The adventure half makes itself apparent immediately as well: you start out with just a pitiful, average beam weapon. And there's definite platforming going on: you'll have to hop, skip, and space jump your way past perilous spikes, nasty lava pits, and more. Not everything can be defeated with a simple shot of the standard beam many require a special weapon to exploit the weaknesses of peskier foes. In terms of action, there are definitely many things to kill out there from the lowliest flitting insects to mighty Space Pirate bosses who will be a bit more devious and difficult to destroy. Super Metroid is a solid action-adventure title, and there is a generous balance of both the action and adventurous aspects.
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Samus must return to Planet Zebes (now spelled the way it will always be spelled) in search of the lost specimen. However, as Samus was leaving for further bounty, she received a distress call indicating that the colony was attacked and the Metroid stolen by Space Pirates. She took the larva to the Ceres Space Colony, where scientists were able to study it carefully. Samus tells of how she discovered a Metroid larva, which took quite a shining to her and has now latched onto her like a child to its mother.
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In the introduction, she speaks for the first time in the series about the events preceding where the game begins. This may be the first opportunity for real insight into the mind of Samus. You'll need many a missile to survive this place, and you'll need even more life energy to survive. In particular, keep an eye out for anywhere where missile capacity expansions or energy tanks may be hidden. There are definitely plenty of those, perhaps more than many gamers will be able to locate without a walkthrough and/or some serious cunning.
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There is no time LIMIT to completing Super Metroid, so make sure to take that extra time and look for secret nooks and crannies. But for those of us who take a more relaxed position towards adventuring, you can definitely enjoy all the fine nuances of the different areas and explore. Super Metroid may not necessarily keep you glued to the couch for extensive periods of time - seasoned veterans can complete the game in less than three hours and receive the "best" ending.
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Having played many Metroid games at one point or another during my life, I can say that Super Metroid IS all it's cracked up to be - in fact, later games (of which there were none until eight years after Super Metroid was released) owe much to Super Metroid. Super Metroid is, according to many a gamer from the golden 16-bit era, the best game of the series (or even the best on the system, or best game ever made period, depending on what degree of crackpot the person may be). No, sir (or ma'am) - instead, I'm here to dwell on the vastly superior Super Metroid, which took the seedling set by Metroid and its Game Boy sequel, Metroid II: Return of Samus, and sprouted a divine beauty. But this is not supposed to be a reflection on the original Metroid.
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The fact that you don't even get to start out with a full health meter is a stark sign of horrific things to come. I found myself quite frustrated at the immediate difficulty of the game. So I eagerly slid it into an ailing NES and (after much cartridge blowing sequences and use of expletives) prepared myself for an epic journey deep in the caverns of the now misspelled "Planet Zebeth".īut all it did was remind me of how good Super Metroid is. I was rather joyous because this is pretty much universally known as a classic. A few weeks ago, I was able to get my hands on a copy of the original NES game Metroid in very good condition.